Website powered by

Military Aidkit Prop - Portfolio piece one

Assignment for my Game Artist course where we were set out to make an intermediate hard surface prop meant for portfolio. The intent for the choice of object was to showcase use of substance painter as well as baking low poly model and high poly model. The Prop is intended to be game ready and was to be put into UE5 for final render. 


The original concept which inspired this prop was by Wesley Phua https://www.artstation.com/artwork/ZGP22X

UE5 render includes quixel assets: table, floor texture.

Substance painter render

Substance painter render

Orphagraphic view

Orphagraphic view

UV map

UV map

UE5 Beautyshot. The composition for this was initially different, but with some feedback i ended up using this composition instead.

UE5 Beautyshot. The composition for this was initially different, but with some feedback i ended up using this composition instead.

Wireframe of lowpoly

Wireframe of lowpoly

Problem solving: I learnt the hard way the importance for good typology, the normal error was easily fixed by adding edgeloops to the backside of the box.

Problem solving: I learnt the hard way the importance for good typology, the normal error was easily fixed by adding edgeloops to the backside of the box.

Planning for composition | For the composition i wanted it to look almost post apocalyptic, I wanted it to look abandoned as if once in a time the bunker held people but for some reason they went away.

Planning for composition | For the composition i wanted it to look almost post apocalyptic, I wanted it to look abandoned as if once in a time the bunker held people but for some reason they went away.