Assignment for my Game Artist course where we were set out to make an intermediate hard surface prop meant for portfolio. The intent for the choice of object was to showcase use of substance painter as well as baking low poly model and high poly model. The Prop is intended to be game ready and was to be put into UE5 for final render.
The original concept which inspired this prop was by Wesley Phua https://www.artstation.com/artwork/ZGP22X
UE5 render includes quixel assets: table, floor texture.